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41. Sticky:Dev Blog: The ETC is Dead, Long Live the PLEX Activation Code! - in EVE Information Portal [original thread]
So EVE is getting hiked to Gé¼20 a month?
- by Grarr Dexx - at 2014.05.20 16:26:00
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42. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
this is freaking hilarious, nerf force projection on JFs but then give DSTs the power to be snuggled into a ship maint bay of a carrier, a ship that has an 14.675LY jump radius, more than 3 lightyears further than a JF.
- by Grarr Dexx - at 2014.05.20 16:03:00
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43. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: G's Biatch wrote: CCP Fozzie wrote: Hey everyone. Allowing launching and scooping of structures from fleet hangars is something that needs more investigation, so we're increasing the standard cargo holds on all the DSTs ...
- by Grarr Dexx - at 2014.05.20 14:56:00
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44. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Kagura Nikon wrote: When do you see kiting ships RUn away rom fights? The minute it stops going well. How many times do you see someone who can disengage and is losing NOT do so. Now other people can disengage in a similar ...
- by Grarr Dexx - at 2014.05.20 14:23:00
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45. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: Mobile warpin beacon, Lights a system wide warpin beacon for x time depending on size 10min small 50m3 20min med 100m3 30min large 250m3 1h xl 500m3 different deploy times per size once deployed, immune to damage till end of...
- by Grarr Dexx - at 2014.05.20 13:14:00
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46. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
CynoNet Two wrote: Grarr Dexx wrote: They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo. Blockade runners would still be better fo...
- by Grarr Dexx - at 2014.05.20 12:46:00
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47. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
They don't need it. It'd make blockade runners useless since you might as well run the same blockade cloak warping with a DST hauling four times as much cargo.
- by Grarr Dexx - at 2014.05.20 12:17:00
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48. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
Rain6637 wrote: King Fu Hostile wrote: Marian Devers wrote: Christ... Just Leave the Caldari ships alone, you're not the ones flying them. It's bad enough we got a Scorpion He-Man ship, now you want to ruin the Moa (one of the most orig...
- by Grarr Dexx - at 2014.05.20 12:11:00
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49. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, we've made some tweaks to the mobility on the Prowler, improving base speed and agility and adding a little bit more mass. This gives the Prowler a noticeable speed increase vs the other BRs and improves its align ti...
- by Grarr Dexx - at 2014.05.20 12:07:00
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50. Sticky:Kronos features on Singularity - in Test Server Feedback [original thread]
Adapt, or die.
- by Grarr Dexx - at 2014.05.19 11:41:00
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51. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Gorski Car wrote: I am actually going to make a serious post for once since everyone seems to be crying about mjds not being counterable by piloting and killing solo/small gang pvp. How about you put the ship speed at 0 after landing with a m...
- by Grarr Dexx - at 2014.05.18 18:48:00
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52. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
This and the BR changes is just ******* brilliant, but I think the nerfbat to JFs was a bit too hard.
- by Grarr Dexx - at 2014.05.17 17:57:00
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53. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
cause what attack battlecruisers needed was even more possibilities to not get tackled, aside from their stupid ******* speed
- by Grarr Dexx - at 2014.05.17 17:55:00
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54. Lens Flare Adjustments - in Test Server Feedback [original thread]
has anybody in New Eden's lore ever witnessed or documented a nova of some variety?
- by Grarr Dexx - at 2014.05.14 13:31:00
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55. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: Rann Skir wrote: Finally I'll be able to see how many hours it's going to take me to repair my point! oops, it's actually not "counter", it's a ramp that shows progress Can you visualize that a bit more clearly?
- by Grarr Dexx - at 2014.05.14 11:32:00
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56. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Circumstantial Evidence wrote: Lowering the skill requirements for pos gunnery, is itself an increase in POS damage, when averaged across the player base. More corps will be able to field gunners with this change. that's the idea
- by Grarr Dexx - at 2014.05.07 13:44:00
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57. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
CCP Fozzie wrote: Hey everyone. Thanks for the feedback so far. I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two d...
- by Grarr Dexx - at 2014.05.07 11:53:00
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58. Veto Corp Presents - EVE London - Saturday, July 5th 2014 - in Out of Game Events and Gatherings [original thread]
won't be in for this one but will try my best to make it for september
- by Grarr Dexx - at 2014.05.06 20:31:00
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59. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
So non-faction warfare lowsec entities get dicked thrice. We don't get to influence factional warfare tax rates, and can't compete with the absence of tax in 0.0, while we still have to pay for 1.5x the fuel to import our materials to our preferre...
- by Grarr Dexx - at 2014.04.29 14:26:00
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60. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Another member of CCP showing off that you don't necessarily need brains to get a job in Iceland.
- by Grarr Dexx - at 2014.04.29 14:14:00
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